Tabletop games are a powerful medium that offers something truly transformative in a world that is increasingly isolated by technology, politics, and emotional distance. We experienced this more than ever in the last year as isolation and exclusion became not just increasing challenges, but prevailing risks for so many. That we can turn to the safe haven of the magic circle, share a communal experience that transcends what would tear us apart, and learn from one another is a miracle to be celebrated.
It’s for that reason we are so excited to share the incredible work being done by this year’s authors. In the past year, Board Game Academics has brought together seasoned faculty, researchers, practitioners, and emerging scholars from across different disciplines to answer one question: how can we practically utilize tabletop games to explore, engage with, and better understand our world? During our third conference in October 2025, we welcomed more than 80 people from around the world to the Strong National Museum of Play, itself a standing reminder of the powerful impact of play on society. At the conference, in monthly Victory Point essays published throughout the year, and in the two issues being released in 2026, a broad range of perspectives has been gathered to share their research and experiences, and call to action all scholars and professionals who are utilizing tabletop games in non-traditional ways.
This volume’s articles discuss the role tabletop games have in our lives by exploring the power of play to help confront and process death; facilitate active learning in adult learners; bridge the growing enthusiasm and engagement gaps in the classroom; and clarify how the rules and structures of play in game systems both reflect and can influence how we collectively view one another.
As you explore the work being published today, we invite you to consider the impact of tabletop games in your classrooms, professional practice, and research, and how the continued exploration of play can have a lasting, positive impact. Whether you have an article to share or are eager to participate in the growing conversation around practical applications of tabletop games, join us and be part of the continued exploration of gaming as a wholly unique medium for connection, collaboration, and change in our world.
The Editorial Board
Board Game Academics
March 15, 2026
Hand-made by Katia Howatson of Board Game Art Creations
Endgame: Playing at Dying
Emma Reay, Laura Davies, Jack Heath
Playing by the Numbers: Beast Stats and Maintaining Anthropocentric Hierarchy in Dungeons and Dragons 5th Edition
Samantha Baugus
Lacan Plays Catan: Unconscious Desire in Tabletop Gaming
Paul Hoard
Mapping a Nation: Nineteenth-Century Board Games and U.S. Cultural Identity
Vanessa Cozza
Leveraging Gameplay for Active Learning: Exploring the Educational Potential of Nine Tiles Extreme
Jenny Yanzhi Wang
At Forty We’re Feeling Fine – Looking Back at Fine’s Frame Theory and Considering Its Ongoing Relevance in Educational Settings
Maryanne Cullinan
Roll Initiative: The Invitational Rhetoric of Dungeons & Dragons
Jimmy Hamill
Cooperative… and Traitorous? The Use of the Board Game “Betrayal” in Interpersonal Communication Classrooms
Patrick Munnelly