Board Game Academics – Issue I

A little over a year ago, we opened submissions for the first issue of Board Game Academics. It started with a simple idea—that board games offer a unique, rich tapestry for academic study. That there is something practical and tangible in how they are constructed that allows us to explore a range of topics in new and exciting ways. That we can foster deeper connections through tabletop gaming. That tabletop gaming experiences play a crucial role in society and that only through rigorous study can we begin to reveal what is possible fully: in the classroom, in research, and beyond. Tabletop games are more than just a pastime. They present a medium for exploring and promoting diversity, inclusivity, and understanding across different cultures and communities

Now, Issue I is here, and we’re beyond excited to share with you the work being done by these authors. From improving accessibility and equity for all gamers to assessing the use of tabletop games in the classroom to facilitate a more open and engaging learning environment for all, the authors featured in Issue I mine their first-hand experiences and academic research for practical applications that can benefit everyone. 

Yes, we are excited to launch this first issue of Board Game Academics, but we’re also thrilled to embark on what we hope will be a multi-year journey of discovery, exploring the complex themes, pedagogies, and discussions that emerge out of multifaceted texts from board games to tabletop RPGs, escape rooms and beyond. We encourage researchers, practitioners, and instructors from all paths to join us on this journey and welcome you to contribute your insights and research on the intersection of tabletop gaming and academia.

The Editorial Board
Board Game Academics
March 1, 2024

Hand-made by Katia Howatson of Board Game Art Creations

Contents:

The Rules We Break
Note from the Editors: Eric Zimmerman is an award-winning game designer, Arts Professor and founding faculty at the NYU Game Center, and a co-founder of the Institute of Play, a nonprofit that …
‘Remember the Maine!:’ The Spanish–American War Invades the Parlor
An 1899 Parker Brothers game catalog ad prominently featured two Spanish–American War board games—The Battle of Manila and The Siege of Havana. The objective of each, the ad explained, was to destroy …
Escape to Fun: A Usability Study of Virtual Escape Rooms for Neurodivergent Gamers
Escape rooms have become a pop culture phenomenon. An escape room is a game in which a group of people must work collaboratively to solve puzzles and complete objectives to escape from …
Finding My Meeple: How and Why Eight Teachers Use Analog Gaming to Engage and Motivate Students
In the spirit of Saldaña and Omasta’s (2018) advice that researchers open with “where they’re coming from” (p. 142), I will begin by addressing my positionality as it relates to the subject …
Life in Plastic: Warhammer 40,000 Miniatures, Closure, and the Secondary Worlds of Aesthetic Objects
Increasingly, story worlds of the 21st century are forged through intertextual narrative practices. From the branching texts of popular book and film franchises to the relationships between authorized and non-authorized texts (including …
After The Queen’s Gambit (2020): The Rise of chess.com and the Chess #MeToo Movement
INTRODUCTION On October 23, 2020, the chess world was changed forever when The Queen’s Gambit (hereafter TQG)miniseries was released on Netflix. Set against the backdrop of Cold War era United States and …
Gaming [the] Systems: Critical Analysis through Tabletop Roleplaying Games in Humanities Classrooms
I. Teaching Games and Procedural Rhetoric Rhetoric and composition courses are a staple of university education, bringing students into a critical practice of academic inquiry, disciplinary familiarity, and rigorous participation in the …
Writer as Character: Creating “One-Pager” Tabletop Roleplaying Games in the First Year Composition Classroom
The sounds of dice rattling and soft pencil scratching permeate a first year composition classroom as students, individually and in small groups, play through tabletop roleplaying games (TTRPGs) designed by their peers …
Abstracting the Battlefield: Designers on Evolving Mechanisms, Historical Accuracy, and Representation in Modern Wargames
Alongside the general increase in interest in tabletop gaming, the historical wargaming hobby has taken significant strides in the last several decades and is illustrated both by the changing mechanisms of play …