A little over a year ago, we opened submissions for the first issue of Board Game Academics. It started with a simple idea—that board games offer a unique, rich tapestry for academic study. That there is something practical and tangible in how they are constructed that allows us to explore a range of topics in new and exciting ways. That we can foster deeper connections through tabletop gaming. That tabletop gaming experiences play a crucial role in society and that only through rigorous study can we begin to reveal what is possible fully: in the classroom, in research, and beyond. Tabletop games are more than just a pastime. They present a medium for exploring and promoting diversity, inclusivity, and understanding across different cultures and communities
Now, Issue I is here, and we’re beyond excited to share with you the work being done by these authors. From improving accessibility and equity for all gamers to assessing the use of tabletop games in the classroom to facilitate a more open and engaging learning environment for all, the authors featured in Issue I mine their first-hand experiences and academic research for practical applications that can benefit everyone.
Yes, we are excited to launch this first issue of Board Game Academics, but we’re also thrilled to embark on what we hope will be a multi-year journey of discovery, exploring the complex themes, pedagogies, and discussions that emerge out of multifaceted texts from board games to tabletop RPGs, escape rooms and beyond. We encourage researchers, practitioners, and instructors from all paths to join us on this journey and welcome you to contribute your insights and research on the intersection of tabletop gaming and academia.
The Editorial Board
Board Game Academics
March 1, 2024