Now, Issue I is here, and we’re beyond excited to share with you the work being done by these authors. From improving accessibility and equity for all gamers to assessing the use of tabletop games in the classroom to facilitate a more open and engaging learning environment for all, the authors featured in Issue I mine their first-hand experiences and academic research for practical applications that can benefit everyone.
Yes, we are excited to launch this first issue of Board Game Academics, but we’re also thrilled to embark on what we hope will be a multi-year journey of discovery, exploring the complex themes, pedagogies, and discussions that emerge out of multifaceted texts from board games to tabletop RPGs, escape rooms and beyond. We encourage researchers, practitioners, and instructors from all paths to join us on this journey and welcome you to contribute your insights and research on the intersection of tabletop gaming and academia.
The Editorial Board
Board Game Academics
March 1, 2024
Hand-made by Katia Howatson of Board Game Art Creations
‘Remember the Maine!:’ The Spanish–American War Invades the Parlor
Susan Asbury
Escape to Fun: A Usability Study of Virtual Escape Rooms for Neurodivergent Gamers
Courtney Tricarichi, David Jalajas
Finding My Meeple: How and Why Eight Teachers Use Analog Gaming to Engage and Motivate Students
Shawn Thorgensen
Life in Plastic: Warhammer 40,000 Miniatures, Closure, and the Secondary Worlds of Aesthetic Objects
Alexander Jacobi
After The Queen’s Gambit (2020): The Rise of chess.com and the Chess #MeToo Movement
Matthew Konerth
Gaming [the] Systems: Critical Analysis through Tabletop Roleplaying Games in Humanities Classrooms
Justin Cosner
Writer as Character: Creating “One-Pager” Tabletop Roleplaying Games in the First Year Composition Classroom
Stephanie Hedge
Abstracting the Battlefield: Designers on Evolving Mechanisms, Historical Accuracy, and Representation in Modern Wargames
Cody Carlson
The Rules We Break
Eric Zimmerman