by bgacademics | May 17, 2026 | Issue 4
Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/a7f3k9l2q8x5m Jonathan O. N. Croft and Catherine CroftCatlilli Games Abstract The unique mathematical demands of tabletop games require game designers to be mindful of the...
by bgacademics | May 17, 2026 | Issue 4
Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/z4p8r1t6w0y3n Tamara StennSuffolk University Abstract This study examined how an experiential, analog card game can support sustainability learning in business education, and...
by bgacademics | May 17, 2026 | Issue 4
Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/h2m9c7x4v1b8q Ian GreenerUniversity of Glasgow Abstract Despite some great work presenting frameworks for analysing board games, we still have some way to go in coming up with...
by bgacademics | May 17, 2026 | Issue 4
Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/k8d1s5j9l3f2a Camille DeschapellesGeorgetown University Introduction Imagine: friends gather around a table, watching the die roll. When it settles on the number one, groans...
by bgacademics | May 17, 2026 | Issue 4
Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/q3w7e1r9t6y2u Caleb LevyNew York University Introduction In November of 2023, Wizards of the Coast [WotC] announced an errata for six cards from their trading card game Magic:...
by bgacademics | May 17, 2026 | Issue 4
Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/n5x8c2v7b1m4l Stephen B. BlessingUniversity of Tampa Abstract Experiential learning is a powerful way to learn new material, resulting in students acquiring the material more...