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Mapping Common Core Math Standards onto Tabletop Game Skills to Enhance Age-Appropriate Gameplay

by bgacademics | May 17, 2026 | Issue 4

Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/a7f3k9l2q8x5m Jonathan O. N. Croft and Catherine CroftCatlilli Games Abstract The unique mathematical demands of tabletop games require game designers to be mindful of the...

Teaching Sustainability One Card at a Time. How Game Design Can Build Better Engagement, Commitment, and Action

by bgacademics | May 17, 2026 | Issue 4

Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/z4p8r1t6w0y3n Tamara StennSuffolk University Abstract This study examined how an experiential, analog card game can support sustainability learning in business education, and...

A Framework for Analyzing Board Games and What They Say About the World

by bgacademics | May 17, 2026 | Issue 4

Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/h2m9c7x4v1b8q Ian GreenerUniversity of Glasgow Abstract Despite some great work presenting frameworks for analysing board games, we still have some way to go in coming up with...

Around the Round Table: Moral Archaeology in King Arthur Pendragon

by bgacademics | May 17, 2026 | Issue 4

Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/k8d1s5j9l3f2a Camille DeschapellesGeorgetown University Introduction Imagine: friends gather around a table, watching the die roll. When it settles on the number one, groans...

Representing Folklore: The Rakshasa in Western Tabletop Games

by bgacademics | May 17, 2026 | Issue 4

Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/q3w7e1r9t6y2u Caleb LevyNew York University Introduction In November of 2023, Wizards of the Coast [WotC] announced an errata for six cards from their trading card game Magic:...

The Cognition of Game Playing: Learning Cognitive Psychology by Playing Board Games

by bgacademics | May 17, 2026 | Issue 4

Board Game Academics, June 2026 Published in Vol 3. Issue II.DOI: https://doi.org/10.70380/n5x8c2v7b1m4l Stephen B. BlessingUniversity of Tampa Abstract Experiential learning is a powerful way to learn new material, resulting in students acquiring the material more...
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